CGK War

The Mathematically Absolute Game
Canonized by MRSV · Constructed by Alden Waterhouse
The Reflexive Vortex Beckons…

Enter the War Room

Enlist

Command Center

Friends

Pending Requests

Game Invites

Play a Friend

Campaign
True War
for advanced custom configurations

Select Friend

Play the Computer

Campaign
True War
for advanced custom configurations

Battle Record

Choose Theme

Terminal
Classic
War Table

Ranked Match

Campaign
1000
Rating
True War
1000
Rating
Campaign (Simple) Rating: 1000

Finding Match

1000
Searching for opponent...
ELO range: +/-50
0:00

Waiting for Opponent

...

Invite sent. Waiting for them to accept...

The Fates Decide

Army Depth
8 — 12
HP-Loss Threshold
30% — 60%
Force Ratio
1% — 11%
Randomizing army depth...

Reconnaissance Orders

Counterintelligence
12%
Force movements you must disclose
Exposure (Known)
6%
Disclosed movements that are fixed
Intelligence
12%
Opponent movements you may observe
Commitment
18%
Remaining movements that must be fixed
War 1/3 Battle 1 General Threshold: 40%
2:00
You: 500/500 (0% lost) Opponent: 500/500 (0% lost)
Your Battalions (Defend) Reserves: 0 Force: 0
VS
Enemy Battalions (Attack) Reserves: 0 Force: 0
Available: 50 Remaining: 50

Pass Device

Hand the device to your opponent.

War 1 — Battle 1 Reconnaissance
Counterintelligence: 0% Exposure: 0% Intelligence: 0% Commitment: 0%
War 1 — Battle 1 Resolution
You HP: 500 F: 50 Reserves: 0
VS
Opponent HP: 500 F: 50 Reserves: 0

War 1 Complete

Campaign Complete